Patchnotes: Game Client v0.5.0

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Nephtyz
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Patchnotes: Game Client v0.5.0

Post#1 » Mon Nov 28, 2016 7:16 pm

[New Features]
- Players now own coins. The number of coins is shown in some menus (for example in the main menu) on the top left.
- The menu system has been reworked into a multi-layered menu.
- Added a shop to the game. Players can buy coalition boosters for 250 coins. A booster contains 5 cards, one of them is a guaranteed rare or epic card.
- Players are now rewarded coins for winning or losing a match. Players gain 75 coins for winning any match and 15 coins for losing any match.

[Balance Changes]
- Air Elemental: Reduced movement from 8 to 6.
- Air Elemental: Changed Ranged to Mobility.

[New Cards]
- Road Works: Science common event, (3), 2 favor, 5 time counters, "Movement costs are increased by 1. [Expire] A turn ends and no unit moved this turn."
- Occasional Imposter: Science common unit, (5), 2 favor, 1/3/6, "[Trigger] A friendly event is announced: Occasional Imposter gains 1 attack and 1 life."

[New Artworks]
- Added artwork for Nightfall.
- Added artwork for Proclamation of War.
- Added artwork for Sandstorm.

[Bugfixes]
- Fixed Oakwood Treant being Uncommon instead of Common.
- Removed the Scout subtype from Oakwood Treant.
- Removed the Scout subtype from Treant Matron.
- Fixed Khevan and Mak's Oakenpact ability healing buildings as well.
- Fixed Enervation Field's rules text not explaining what the card does.
- Fixed multiple client and server sided crashes and errors related to player's winning or losing a match.

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