- Reworked the Main Menu Screen.
- Added some menu sounds.
- Novice Elementalist: Increased preparation time from 1 to 2.
- Nasty Kobold: Increased attack from 1 to 2.
- Call of the Night: Increased cost from 1 to 2.
- Giant Elk: Increased stats from 4/8/6 to 6/12/6.
- Riverford Knight: Divine Uncommon Unit, Human Knight, (3), 3/5/4, Shield
- Silver Guard Aspirant: Divine Common Unit, Human Knight, (5), 5/7/4, Ready
- Lightpost Vindicator: Divine Common Unit, Human Knight, (6), 3/8/4, [Crusade] Lightpost Vindicator gains 3 attack.
- Outpost: Divine Common Building, (2), 2 life, buildrange 2
- Militant Blacksmith: Divine Common Unit, Human Artisan, (2), 2/4/5
- Field Hospital: Divine Common Building, (4), 5 life, [Radius 1][Trigger] Your turn begins: Heal all friendly units by 3.
- Training Grounds: Divine Uncommon Building, (3), 5 life, [Radius 1] 4: Deploy a [Squire] copy at target hex.
- Silver Guard Flagbearer: Divine Rare Unit, Human Knight, (5), 1/5/5, Ready, [Radius 2] Other friendly Knights gain 2 attack and Ready.
- Squire (Copy): Divine Unit - Huma, Squire, (3), 2/4/4
- Added artwork for Public Announcement.
- Partially fixed being able to click buttons while tabbed out.
- Buildings no longer show "can't attack" when deployed.
- Fixed a critical bug where auras stop working when the unit having the aura starts moving.
- Fixed a crash when a player drops from the game.
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