- During the draft you no longer need to chose a Main building.
- During the draft you are now presented all available heroes in the game.
- Mummified Mason: Archaeology Uncommon Unit, Mummy: (4) 2/4/2, Fuse 5, Mummified Mason dies: Draw a card.
- Tomb Raider: Archaeology Common Unit, Human Criminal: (5) 2/7/4, Tomb Raider is deployed: Recur a random unit card.
- Light Mine: Archaeology Rare Trap, (4) [Radius 0] A hostile unit enters: Deal 8 energy damage to that unit and 4 energy damage to each adjacent unit.
- Parched Ground: Archaeology Common Terraform, (2), [Radius 1] [Duration 2 - [Effect] A turn ends: Each unit loses 1 life.
- P.A.M., Moving Fortress: Science Hero Unit - Human, Automaton, (4), 3/12/3, Shield, Cooldown 3, [Construction Zone] [Radius 1] Your turn begins: All non-Terraformed hexes grant buildrange this turn.
- Prophet of Ruin: Divine Rare Unit - Human Priest, (4), 2/4/3, Prophet of Ruin is deployed: Shuffle a [Promised End] copy in your deck. (Promised End: Action, (1), Obliterate target hostile non-Hero unit.)
- Added artwork for P.A.M., Moving Fortress.
- Fixed Recurring Nightmare not working.
- Fixed a bug where abilities granted by a fuse card would be granted to all instances of the fused card.
- When fusing a fuse card, the fused card no longer has a fuse component.
- Fixed terraform effects not working properly.
- Fixed Paranoia being able to target Hero units.
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