[Balance Changes]
- Rules change: Units cannot attack (but counterattack) the turn they're deployed unless they have Ready.
- Frenzied T-Rex: reduced movement by 1.
- Lurking Antlion: now has Ready.
- Recurring Nightmare: increased cost by 1.
- Thought Swipe: increased cost by 1.
[New cards]
- Divine Intervention (Trap, (3), Trigger ~ when a friendly unit is attacked. All friendly units gain Shield.)
- Riverford Paladin (Unit - Human, Knight, (4), [Crusade] At the end of your turn, Riverford Paladin gains Shield.)
[New Features]
- Units can have a Shield. A unit with a Shield does not receive any damage. Instead, the shield is removed.
- Playing a trap now shows the opponents the cost and reduces the resources accordingly.
[Bugfixes]
- Fixed Tomb Raider's ability not triggering upon death.