Patchnotes: Game Client v0.2.2

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Nephtyz
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Joined: Fri Sep 07, 2012 12:28 am

Patchnotes: Game Client v0.2.2

Post by Nephtyz »

[Balance Changes]
- Increased cost of Divine Intervention from 3 to 5.
- Close Wounds now regenerates a unit completely instead of healing 3 life.

[New Cards]
- Riverford Tavern (Divine Building, (2), 4 life, Radius 2, Buildrange 2, Whenever a friendly unit is deployed, that units gains 1 life.)
- Town Planning (Divine Action, (1), Draw two buildings.)
- Cathedral of Deliverance (Divine Building, (10), 10 life, Aura 5 - Friendly units gain 3 attack and First Strike.)
- Chapel (Divine Building, (4), 5 life, Radius 2, Whenever a friendly unit is deployed, it gains Shield.)
- Stable (Divine Building, (1), 4 life, Radius 1, Whenever a friendly unit is deployed, it gains Ready.)
- Research Center (Science Main Building)
- Disposable Wheels (Science Action, (3), Move a friendly building up to 3 hexes. Draw a card.)
- Wrapped in Linen (Archaeology Action, (5), Revive a friendly unit. It gains the Mummy type.)
- Excavation Site (Archaeology Building, (2), 5 life, At the end of your turn, dump 2. 2, shatter this building: Recur a card.)

[New Artworks]
- Added artwork for Oakwood Druid.
- Added artwork for Stable.
- Added artwork for Town Planning.

[New Features]
- There is now a small info layer on the bottom left showing the field coordinates of the currently selected field.
- Map Changes:
* Fixed the top player's start position in a 2-player match having less hexes in his buildrange.
* Increased the 2 player map size by 1 row and 1 column (distance between Main buildings remains the same).
* Added support to create holes in a map. This is an experimental feature that we will test and maybe change in the future.
* Changed the game scene's background color from black to green.
- Divine Intervention is now a disrupting trap.
- Enabled mouse over preview for cards in your graveyard.
- When fusing cards, the base card now loses its first word (when consisting of multiple words).
- When an effect requires to select a card in the graveyard, the view now toggles to the graveyard.

[Bugfixes]
- Fixed Divine Intervention affecting buildings.
- Fixed a typo in the rulestext with Ready.
- Fixed spells with multiple targets not visually updating which targets are valid for all targets beyond the first.
- Fixed attacking a building triggering Divine Intervention.
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