Patchnotes: Game Client v0.2.1

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Nephtyz
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Joined: Fri Sep 07, 2012 12:28 am

Patchnotes: Game Client v0.2.1

Post by Nephtyz »

[Balance Changes]
- Rules change: Units cannot attack (but counterattack) the turn they're deployed unless they have Ready.
- Frenzied T-Rex: reduced movement by 1.
- Lurking Antlion: now has Ready.
- Recurring Nightmare: increased cost by 1.
- Thought Swipe: increased cost by 1.

[New cards]
- Divine Intervention (Trap, (3), Trigger ~ when a friendly unit is attacked. All friendly units gain Shield.)
- Riverford Paladin (Unit - Human, Knight, (4), [Crusade] At the end of your turn, Riverford Paladin gains Shield.)

[New Features]
- Units can have a Shield. A unit with a Shield does not receive any damage. Instead, the shield is removed.
- Playing a trap now shows the opponents the cost and reduces the resources accordingly.

[Bugfixes]
- Fixed Tomb Raider's ability not triggering upon death.
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