- During the draft you no longer need to chose a Main building.
- During the draft you are now presented all available heroes in the game.
[New Cards]
- Mummified Mason: Archaeology Uncommon Unit, Mummy: (4) 2/4/2, Fuse 5,
![Trigger [Trigger]](./images/smilies/IraIcons/Trigger.png)
- Tomb Raider: Archaeology Common Unit, Human Criminal: (5) 2/7/4,
![Trigger [Trigger]](./images/smilies/IraIcons/Trigger.png)
- Light Mine: Archaeology Rare Trap, (4) [Radius 0]
![Trigger [Trigger]](./images/smilies/IraIcons/Trigger.png)
- Parched Ground: Archaeology Common Terraform, (2), [Radius 1] [Duration 2 - [Effect]
![Trigger [Trigger]](./images/smilies/IraIcons/Trigger.png)
- P.A.M., Moving Fortress: Science Hero Unit - Human, Automaton, (4), 3/12/3, Shield, Cooldown 3, [Construction Zone] [Radius 1]
![Trigger [Trigger]](./images/smilies/IraIcons/Trigger.png)
- Prophet of Ruin: Divine Rare Unit - Human Priest, (4), 2/4/3,
![Trigger [Trigger]](./images/smilies/IraIcons/Trigger.png)
[New Artworks]
- Added artwork for P.A.M., Moving Fortress.
[Bugfixes]
- Fixed Recurring Nightmare not working.
- Fixed a bug where abilities granted by a fuse card would be granted to all instances of the fused card.
- When fusing a fuse card, the fused card no longer has a fuse component.
- Fixed terraform effects not working properly.
- Fixed Paranoia being able to target Hero units.