Search found 18 matches
- Fri Sep 16, 2016 2:49 pm
- Forum: Archive
- Topic: Remove current Voice Effects
- Replies: 1
- Views: 11758
Remove current Voice Effects
In a recent playsession it was suggested to remove the current voice effects of the heroes, because they are poorly made, trigger too often and are too loud.
- Fri Sep 16, 2016 2:44 pm
- Forum: Archive
- Topic: High Mage Assistant
- Replies: 2
- Views: 13275
High Mage Assistant
When using High Mage Assistants ability to reduce the preparing time of a preparing unit to 0, the unit is still preparing with 0 rounds left instead of the prepared ability being usable.
- Tue Aug 23, 2016 2:27 pm
- Forum: Archive
- Topic: Taunt Control Change (Umbra) Bug
- Replies: 2
- Views: 12988
Re: Taunt Control Change (Umbra) Bug
Tested in a Bot game. This bug applies to other Taunt units as well.
- Tue Aug 23, 2016 2:25 pm
- Forum: Archive
- Topic: Recurring Nightmare Discard Bug
- Replies: 1
- Views: 11894
Recurring Nightmare Discard Bug
The discarded Card from Recurring nightmare is shown as dummy card in the graveyard.
Tested in multiplayer and vs bots.
Tested in multiplayer and vs bots.
- Tue Aug 23, 2016 2:17 pm
- Forum: Archive
- Topic: Taunt Control Change (Umbra) Bug
- Replies: 2
- Views: 12988
Taunt Control Change (Umbra) Bug
The Taunt effect of a mindcontrolled unit still applies to your units. Tested with Umbra mother of darkness and her spawned children.
Might apply to other Taunt units too.
Might apply to other Taunt units too.
- Thu Aug 18, 2016 10:24 pm
- Forum: Archive
- Topic: Same IP Bug
- Replies: 2
- Views: 13583
Re: Same IP Bug
Works like a charm.
-> Fixed
-> Fixed
- Thu Aug 18, 2016 10:14 pm
- Forum: Archive
- Topic: Sapling Protector Bug
- Replies: 2
- Views: 13074
Sapling Protector Bug
The buff is applied with each step into affected hexes, but not removed when leaving. This results in hp stacking when walking in the aura.
- Sat Aug 13, 2016 5:15 pm
- Forum: Archive
- Topic: Same IP Bug
- Replies: 2
- Views: 13583
Same IP Bug
If two players with the same ip join a match, they both join as player 0.
This can probably be fixed, if port is added as ip identifier for mallory.
This can probably be fixed, if port is added as ip identifier for mallory.