Search found 54 matches
- Mon Sep 12, 2016 1:16 pm
- Forum: Join the team
- Topic: [WANTED] World Building / Writing
- Replies: 0
- Views: 13513
[WANTED] World Building / Writing
We're looking for a World Builder / Writer. Your job is defining the world the game is set in, naming places, characters and events and creating an environment in which the story takes place. Requirements: - Excellent skills in writing in English - A passion for writing - Experience in writing high ...
- Mon Sep 12, 2016 7:37 am
- Forum: Bugs
- Topic: Nak-Nak's rules text in the hero zone
- Replies: 0
- Views: 14104
Nak-Nak's rules text in the hero zone
When fused, Nak-Nak's abilities are not shown in the hero zone, only his new stats are visible.
- Mon Sep 12, 2016 7:36 am
- Forum: Bugs
- Topic: Vosav's Masterplan
- Replies: 0
- Views: 13022
Vosav's Masterplan
You can activate Vosav's ability multiple times but if you do not play a trap in between, playing a trap removes all cost reduction effects instead of just one. This should not occur in normal games since Vosav has not enough movement do activate his ability more than once (unless you Fuse him, whic...
- Mon Sep 12, 2016 7:34 am
- Forum: Bugs
- Topic: Readying a unit that already moved refreshes its movement
- Replies: 0
- Views: 13160
Readying a unit that already moved refreshes its movement
If you move with a unit and then give it Ready (with Steel Rover's activated ability), it has full movement again.
- Mon Sep 12, 2016 7:33 am
- Forum: Archive
- Topic: Bounced Heroes can't be played
- Replies: 1
- Views: 12272
Bounced Heroes can't be played
If a hero has been returned to your hand with Banishing Night or a similar effect, you cannot play it again.
- Mon Sep 12, 2016 7:33 am
- Forum: Archive
- Topic: Recurring Nightmare not working
- Replies: 1
- Views: 12508
Recurring Nightmare not working
The card Recurring Nightmare is actually not working (again).
- Thu Sep 08, 2016 8:16 pm
- Forum: News & Announcements
- Topic: Patchnotes: Game Client v0.2.3
- Replies: 0
- Views: 11822
Patchnotes: Game Client v0.2.3
[New Features] - Added a new card type: Events. Events are permanently active, symmetric effects that enter the game with a given number of Time Counters. Whenever a certain condition printed on the event card is met, a Time Counter is removed. When the last one is removed, the card expires and is ...
- Wed Aug 31, 2016 9:39 pm
- Forum: General Discussion
- Topic: [Deck] Nak-Nak Reanimator
- Replies: 0
- Views: 24840
[Deck] Nak-Nak Reanimator
<?xml version="1.0" encoding="utf-8"?> <DeckList xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Main>136</Main> <Hero>138</Hero> <Cards> <Card Serial="149" Name="Giant Duneworm" Count=&...
- Wed Aug 31, 2016 9:38 pm
- Forum: News & Announcements
- Topic: Patchnotes: Game Client v0.2.2
- Replies: 0
- Views: 12040
Patchnotes: Game Client v0.2.2
[Balance Changes] - Increased cost of Divine Intervention from 3 to 5. - Close Wounds now regenerates a unit completely instead of healing 3 life. [New Cards] - Riverford Tavern (Divine Building, (2), 4 life, Radius 2, Buildrange 2, Whenever a friendly unit is deployed, that units gains 1 life.) - ...
- Sun Aug 28, 2016 10:01 am
- Forum: News & Announcements
- Topic: Patchnotes: Game Client v0.2.1
- Replies: 0
- Views: 11925
Patchnotes: Game Client v0.2.1
[Balance Changes] - Rules change: Units cannot attack (but counterattack) the turn they're deployed unless they have Ready. - Frenzied T-Rex: reduced movement by 1. - Lurking Antlion: now has Ready. - Recurring Nightmare: increased cost by 1. - Thought Swipe: increased cost by 1. [New cards] - Divi...