Search found 54 matches

by Nephtyz
Mon Sep 12, 2016 1:16 pm
Forum: Join the team
Topic: [WANTED] World Building / Writing
Replies: 0
Views: 12985

[WANTED] World Building / Writing

We're looking for a World Builder / Writer. Your job is defining the world the game is set in, naming places, characters and events and creating an environment in which the story takes place. Requirements: - Excellent skills in writing in English - A passion for writing - Experience in writing high ...
by Nephtyz
Mon Sep 12, 2016 7:37 am
Forum: Bugs
Topic: Nak-Nak's rules text in the hero zone
Replies: 0
Views: 13557

Nak-Nak's rules text in the hero zone

When fused, Nak-Nak's abilities are not shown in the hero zone, only his new stats are visible.
by Nephtyz
Mon Sep 12, 2016 7:36 am
Forum: Bugs
Topic: Vosav's Masterplan
Replies: 0
Views: 12457

Vosav's Masterplan

You can activate Vosav's ability multiple times but if you do not play a trap in between, playing a trap removes all cost reduction effects instead of just one. This should not occur in normal games since Vosav has not enough movement do activate his ability more than once (unless you Fuse him, whic...
by Nephtyz
Mon Sep 12, 2016 7:34 am
Forum: Bugs
Topic: Readying a unit that already moved refreshes its movement
Replies: 0
Views: 12588

Readying a unit that already moved refreshes its movement

If you move with a unit and then give it Ready (with Steel Rover's activated ability), it has full movement again.
by Nephtyz
Mon Sep 12, 2016 7:33 am
Forum: Archive
Topic: Bounced Heroes can't be played
Replies: 1
Views: 11691

Bounced Heroes can't be played

If a hero has been returned to your hand with Banishing Night or a similar effect, you cannot play it again.
by Nephtyz
Mon Sep 12, 2016 7:33 am
Forum: Archive
Topic: Recurring Nightmare not working
Replies: 1
Views: 11992

Recurring Nightmare not working

The card Recurring Nightmare is actually not working (again).
by Nephtyz
Thu Sep 08, 2016 8:16 pm
Forum: News & Announcements
Topic: Patchnotes: Game Client v0.2.3
Replies: 0
Views: 11271

Patchnotes: Game Client v0.2.3

[New Features] - Added a new card type: Events. Events are permanently active, symmetric effects that enter the game with a given number of Time Counters. Whenever a certain condition printed on the event card is met, a Time Counter is removed. When the last one is removed, the card expires and is ...
by Nephtyz
Wed Aug 31, 2016 9:39 pm
Forum: General Discussion
Topic: [Deck] Nak-Nak Reanimator
Replies: 0
Views: 23714

[Deck] Nak-Nak Reanimator

<?xml version="1.0" encoding="utf-8"?> <DeckList xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Main>136</Main> <Hero>138</Hero> <Cards> <Card Serial="149" Name="Giant Duneworm" Count=&...
by Nephtyz
Wed Aug 31, 2016 9:38 pm
Forum: News & Announcements
Topic: Patchnotes: Game Client v0.2.2
Replies: 0
Views: 11489

Patchnotes: Game Client v0.2.2

[Balance Changes] - Increased cost of Divine Intervention from 3 to 5. - Close Wounds now regenerates a unit completely instead of healing 3 life. [New Cards] - Riverford Tavern (Divine Building, (2), 4 life, Radius 2, Buildrange 2, Whenever a friendly unit is deployed, that units gains 1 life.) - ...
by Nephtyz
Sun Aug 28, 2016 10:01 am
Forum: News & Announcements
Topic: Patchnotes: Game Client v0.2.1
Replies: 0
Views: 11398

Patchnotes: Game Client v0.2.1

[Balance Changes] - Rules change: Units cannot attack (but counterattack) the turn they're deployed unless they have Ready. - Frenzied T-Rex: reduced movement by 1. - Lurking Antlion: now has Ready. - Recurring Nightmare: increased cost by 1. - Thought Swipe: increased cost by 1. [New cards] - Divi...