Search found 18 matches

by SanityWithin
Fri Sep 16, 2016 2:49 pm
Forum: Archive
Topic: Remove current Voice Effects
Replies: 1
Views: 11386

Remove current Voice Effects

In a recent playsession it was suggested to remove the current voice effects of the heroes, because they are poorly made, trigger too often and are too loud.
by SanityWithin
Fri Sep 16, 2016 2:44 pm
Forum: Archive
Topic: High Mage Assistant
Replies: 2
Views: 12886

High Mage Assistant

When using High Mage Assistants ability to reduce the preparing time of a preparing unit to 0, the unit is still preparing with 0 rounds left instead of the prepared ability being usable.
by SanityWithin
Tue Aug 23, 2016 2:27 pm
Forum: Archive
Topic: Taunt Control Change (Umbra) Bug
Replies: 2
Views: 12542

Re: Taunt Control Change (Umbra) Bug

Tested in a Bot game. This bug applies to other Taunt units as well.
by SanityWithin
Tue Aug 23, 2016 2:25 pm
Forum: Archive
Topic: Recurring Nightmare Discard Bug
Replies: 1
Views: 11525

Recurring Nightmare Discard Bug

The discarded Card from Recurring nightmare is shown as dummy card in the graveyard.

Tested in multiplayer and vs bots.
by SanityWithin
Tue Aug 23, 2016 2:17 pm
Forum: Archive
Topic: Taunt Control Change (Umbra) Bug
Replies: 2
Views: 12542

Taunt Control Change (Umbra) Bug

The Taunt effect of a mindcontrolled unit still applies to your units. Tested with Umbra mother of darkness and her spawned children.
Might apply to other Taunt units too.
by SanityWithin
Thu Aug 18, 2016 10:24 pm
Forum: Archive
Topic: Same IP Bug
Replies: 2
Views: 13194

Re: Same IP Bug

Works like a charm.

-> Fixed
by SanityWithin
Thu Aug 18, 2016 10:14 pm
Forum: Archive
Topic: Sapling Protector Bug
Replies: 2
Views: 12666

Sapling Protector Bug

The buff is applied with each step into affected hexes, but not removed when leaving. This results in hp stacking when walking in the aura.
by SanityWithin
Sat Aug 13, 2016 5:15 pm
Forum: Archive
Topic: Same IP Bug
Replies: 2
Views: 13194

Same IP Bug

If two players with the same ip join a match, they both join as player 0.

This can probably be fixed, if port is added as ip identifier for mallory.