Search found 18 matches

by SanityWithin
Thu Oct 13, 2016 11:20 am
Forum: Archive
Topic: Cranky Crocodile has wrong stats
Replies: 1
Views: 11890

Cranky Crocodile has wrong stats

Cranky Crocodile is implemented as 5, 5, 2 instead of 5, 2, 2.
by SanityWithin
Thu Oct 13, 2016 11:18 am
Forum: Bugs
Topic: Can't play cards from hand
Replies: 0
Views: 23595

Can't play cards from hand

Some times I can't play cards from hand.

In the two cases of the last playtest session I couldn't play another perched ground after I played a perched ground and in the other game I couldn't play a Dissolve after I played a dissolve. Not sure if this is a coincidence though.
by SanityWithin
Thu Oct 13, 2016 11:01 am
Forum: Archive
Topic: Display Mummy Rot
Replies: 1
Views: 13282

Display Mummy Rot

Thidameses I hero ability isn't written out on itself or any other unit unless the unit is fused, instead there is only a "Affected by Mummy Rot"
by SanityWithin
Thu Oct 13, 2016 10:58 am
Forum: Archive
Topic: Parched Ground deals damage
Replies: 1
Views: 29666

Parched Ground deals damage

Parched Ground only deals damage instead of losing life. (Doesn't reduce maximum life)
by SanityWithin
Fri Sep 16, 2016 3:07 pm
Forum: General Suggestions
Topic: Camera Perspective
Replies: 1
Views: 28300

Camera Perspective

In a recent playsession it was suggested to change the starting perspective of the game. The starting screen shows not enough of the board.

In addition the movement of the camera is way too slow without using Shift. When using Shift it is a little bit too fast.
by SanityWithin
Fri Sep 16, 2016 3:05 pm
Forum: General Suggestions
Topic: Bad Performance
Replies: 0
Views: 22944

Bad Performance

In a recent playsession the player had hard issues with the performance of the game. The game ran with 24 fps in the draft screen and 15 fps while ingame, which caused the game to flicker heavily. Notebook Specs: Graphics: AMD Radeon 7600 M Processor: Intel Core i7-3632QM CPU 2.2 GHz RAM: 4gb System...
by SanityWithin
Fri Sep 16, 2016 2:59 pm
Forum: General Suggestions
Topic: Quitting instead of Crashing
Replies: 0
Views: 22891

Quitting instead of Crashing

In a recent playsession it was suggested, that it is essentiell to always be able to quit the game properly from within the game. Killing the game with alt +f4 is not good enough.

It is also problematic that the game crashes when winning a game.
by SanityWithin
Fri Sep 16, 2016 2:57 pm
Forum: General Suggestions
Topic: Show targets
Replies: 0
Views: 22817

Show targets

In a recent playsession it was suggested that the information which cards were played is nice, but not good enough. It should also be possible to see which cards were targeted.
by SanityWithin
Fri Sep 16, 2016 2:55 pm
Forum: Archive
Topic: Bigger Cards
Replies: 1
Views: 15865

Bigger Cards

In a recent playsession it was suggested to increase the size of all cards, because they are hard to read. This is especially important in the mulligan screen.
by SanityWithin
Fri Sep 16, 2016 2:50 pm
Forum: General Suggestions
Topic: Animate active units
Replies: 0
Views: 22905

Animate active units

In a recent playsession it was suggested to highlight units which can still move with a faint glow.