Search found 18 matches
- Thu Oct 13, 2016 11:20 am
- Forum: Archive
- Topic: Cranky Crocodile has wrong stats
- Replies: 1
- Views: 12396
Cranky Crocodile has wrong stats
Cranky Crocodile is implemented as 5, 5, 2 instead of 5, 2, 2.
- Thu Oct 13, 2016 11:18 am
- Forum: Bugs
- Topic: Can't play cards from hand
- Replies: 0
- Views: 24200
Can't play cards from hand
Some times I can't play cards from hand.
In the two cases of the last playtest session I couldn't play another perched ground after I played a perched ground and in the other game I couldn't play a Dissolve after I played a dissolve. Not sure if this is a coincidence though.
In the two cases of the last playtest session I couldn't play another perched ground after I played a perched ground and in the other game I couldn't play a Dissolve after I played a dissolve. Not sure if this is a coincidence though.
- Thu Oct 13, 2016 11:01 am
- Forum: Archive
- Topic: Display Mummy Rot
- Replies: 1
- Views: 13833
Display Mummy Rot
Thidameses I hero ability isn't written out on itself or any other unit unless the unit is fused, instead there is only a "Affected by Mummy Rot"
- Thu Oct 13, 2016 10:58 am
- Forum: Archive
- Topic: Parched Ground deals damage
- Replies: 1
- Views: 30602
Parched Ground deals damage
Parched Ground only deals damage instead of losing life. (Doesn't reduce maximum life)
- Fri Sep 16, 2016 3:07 pm
- Forum: General Suggestions
- Topic: Camera Perspective
- Replies: 1
- Views: 29158
Camera Perspective
In a recent playsession it was suggested to change the starting perspective of the game. The starting screen shows not enough of the board.
In addition the movement of the camera is way too slow without using Shift. When using Shift it is a little bit too fast.
In addition the movement of the camera is way too slow without using Shift. When using Shift it is a little bit too fast.
- Fri Sep 16, 2016 3:05 pm
- Forum: General Suggestions
- Topic: Bad Performance
- Replies: 0
- Views: 23479
Bad Performance
In a recent playsession the player had hard issues with the performance of the game. The game ran with 24 fps in the draft screen and 15 fps while ingame, which caused the game to flicker heavily. Notebook Specs: Graphics: AMD Radeon 7600 M Processor: Intel Core i7-3632QM CPU 2.2 GHz RAM: 4gb System...
- Fri Sep 16, 2016 2:59 pm
- Forum: General Suggestions
- Topic: Quitting instead of Crashing
- Replies: 0
- Views: 23415
Quitting instead of Crashing
In a recent playsession it was suggested, that it is essentiell to always be able to quit the game properly from within the game. Killing the game with alt +f4 is not good enough.
It is also problematic that the game crashes when winning a game.
It is also problematic that the game crashes when winning a game.
- Fri Sep 16, 2016 2:57 pm
- Forum: General Suggestions
- Topic: Show targets
- Replies: 0
- Views: 23400
Show targets
In a recent playsession it was suggested that the information which cards were played is nice, but not good enough. It should also be possible to see which cards were targeted.
- Fri Sep 16, 2016 2:55 pm
- Forum: Archive
- Topic: Bigger Cards
- Replies: 1
- Views: 16501
Bigger Cards
In a recent playsession it was suggested to increase the size of all cards, because they are hard to read. This is especially important in the mulligan screen.
- Fri Sep 16, 2016 2:50 pm
- Forum: General Suggestions
- Topic: Animate active units
- Replies: 0
- Views: 23446
Animate active units
In a recent playsession it was suggested to highlight units which can still move with a faint glow.