Search found 54 matches

by Nephtyz
Wed Nov 30, 2016 9:30 pm
Forum: News & Announcements
Topic: Patchnotes: Game Client v0.5.1
Replies: 0
Views: 33656

Patchnotes: Game Client v0.5.1

[New Features] - Improved the event rules text by explaining what Expire does in a short reminder text. [Balance Changes] - Changed the Automaton subtype to Robot. - Removed the Charge mechanic and all cards related to that mechanic. - There is now a new Charge mechanic that transform Robots (into ...
by Nephtyz
Mon Nov 28, 2016 7:16 pm
Forum: News & Announcements
Topic: Patchnotes: Game Client v0.5.0
Replies: 0
Views: 23013

Patchnotes: Game Client v0.5.0

[New Features] - Players now own coins. The number of coins is shown in some menus (for example in the main menu) on the top left. - The menu system has been reworked into a multi-layered menu. - Added a shop to the game. Players can buy coalition boosters for 250 coins. A booster contains 5 cards,...
by Nephtyz
Fri Nov 11, 2016 6:30 pm
Forum: News & Announcements
Topic: Patchnotes: Game Client v0.4.0
Replies: 0
Views: 24819

Patchnotes: Game Client v0.4.0

[New Features] - Added Favor: Favor is a deck building restriction that limits how many cards of another faction can be put into your deck. - Refined the draft system: *** You now draft 60 cards: 36 commons, 18 uncommons and 6 rares. *** You can now only draft cards from allied factions if you stil...
by Nephtyz
Sun Nov 06, 2016 8:30 pm
Forum: News & Announcements
Topic: Patchnotes: Game Client v0.3.9
Replies: 0
Views: 24015

Patchnotes: Game Client v0.3.9

[New Features] - Added a new keyword: Mobility (This unit is unaffected by movement taxes and zone of control.). [Balance Changes] - Banishing Night is now a Science card called Reverse Time (otherwise remains the same). - Unweave is now a Science card called Time Slip (otherwise remains the same)....
by Nephtyz
Fri Oct 28, 2016 7:25 pm
Forum: Join the team
Topic: [WANTED] Playtester
Replies: 0
Views: 36825

[WANTED] Playtester

We're looking for a lot of playtesters. Your job is playing the game, giving feedback to the overall game balance, critique cards and find bugs. Requirements: - Ability to express feedback in a constructive way. - Good analytical skills and the ability and interest in trying to find, recreate and do...
by Nephtyz
Sat Oct 22, 2016 11:18 am
Forum: News & Announcements
Topic: Patchnotes: Game Client v0.3.8
Replies: 0
Views: 24910

Patchnotes: Game Client v0.3.8

[New Features] - Reworked the Main Menu Screen. - Added some menu sounds. [Balance Changes] - Novice Elementalist: Increased preparation time from 1 to 2. - Nasty Kobold: Increased attack from 1 to 2. - Call of the Night: Increased cost from 1 to 2. - Giant Elk: Increased stats from 4/8/6 to 6/12/6...
by Nephtyz
Tue Oct 18, 2016 5:25 pm
Forum: News & Announcements
Topic: Patchnotes: Game Client v0.3.7
Replies: 0
Views: 24882

Patchnotes: Game Client v0.3.7

[Balance Changes] - Teslapack Mechanist can now only charge automatons. [New Cards] - Steelmoor Repairman: Science Common Unit, Human Technician, (2), 1/3/4 - Delivery Bot: Science Common Unit, Automaton, (3), 2/4/6 - Garbage Truck: Science Common Unit, Automaton, (5), 3/8/4 - Mechanical Decoy: Sci...
by Nephtyz
Fri Oct 14, 2016 4:08 pm
Forum: News & Announcements
Topic: Patchnotes: Game Client v0.3.6
Replies: 0
Views: 24674

Patchnotes: Game Client v0.3.6

[New Features] - Units that cannot attack in general (due to sleeping, standing in Sandstorm, preparing, ...) now show a "can't attack" info in the rules text. - Disabled / sleeping units no longer exert zone of control. - Repositioned the buttons in the deck editor. - Added filter button...
by Nephtyz
Thu Oct 13, 2016 9:56 pm
Forum: Archive
Topic: Parched Ground deals damage
Replies: 1
Views: 29704

Re: Parched Ground deals damage

It's life loss not damage, though the max life is not reduced (it is not modified by damage modification effects or resistance / reduction effects).

I wasn't aware that life loss should reduce the amount of max life as well. Let's discuss this on sunday.
by Nephtyz
Thu Oct 13, 2016 9:55 pm
Forum: Archive
Topic: Display Mummy Rot
Replies: 1
Views: 13298

Re: Display Mummy Rot

Fixed in version 0.3.6.