Search found 54 matches
- Wed Nov 30, 2016 9:30 pm
- Forum: News & Announcements
- Topic: Patchnotes: Game Client v0.5.1
- Replies: 0
- Views: 46912
Patchnotes: Game Client v0.5.1
[New Features] - Improved the event rules text by explaining what Expire does in a short reminder text. [Balance Changes] - Changed the Automaton subtype to Robot. - Removed the Charge mechanic and all cards related to that mechanic. - There is now a new Charge mechanic that transform Robots (into ...
- Mon Nov 28, 2016 7:16 pm
- Forum: News & Announcements
- Topic: Patchnotes: Game Client v0.5.0
- Replies: 0
- Views: 32144
Patchnotes: Game Client v0.5.0
[New Features] - Players now own coins. The number of coins is shown in some menus (for example in the main menu) on the top left. - The menu system has been reworked into a multi-layered menu. - Added a shop to the game. Players can buy coalition boosters for 250 coins. A booster contains 5 cards,...
- Fri Nov 11, 2016 6:30 pm
- Forum: News & Announcements
- Topic: Patchnotes: Game Client v0.4.0
- Replies: 0
- Views: 32548
Patchnotes: Game Client v0.4.0
[New Features] - Added Favor: Favor is a deck building restriction that limits how many cards of another faction can be put into your deck. - Refined the draft system: *** You now draft 60 cards: 36 commons, 18 uncommons and 6 rares. *** You can now only draft cards from allied factions if you stil...
- Sun Nov 06, 2016 8:30 pm
- Forum: News & Announcements
- Topic: Patchnotes: Game Client v0.3.9
- Replies: 0
- Views: 31975
Patchnotes: Game Client v0.3.9
[New Features] - Added a new keyword: Mobility (This unit is unaffected by movement taxes and zone of control.). [Balance Changes] - Banishing Night is now a Science card called Reverse Time (otherwise remains the same). - Unweave is now a Science card called Time Slip (otherwise remains the same)....
- Fri Oct 28, 2016 7:25 pm
- Forum: Join the team
- Topic: [WANTED] Playtester
- Replies: 0
- Views: 49567
[WANTED] Playtester
We're looking for a lot of playtesters. Your job is playing the game, giving feedback to the overall game balance, critique cards and find bugs. Requirements: - Ability to express feedback in a constructive way. - Good analytical skills and the ability and interest in trying to find, recreate and do...
- Sat Oct 22, 2016 11:18 am
- Forum: News & Announcements
- Topic: Patchnotes: Game Client v0.3.8
- Replies: 0
- Views: 32793
Patchnotes: Game Client v0.3.8
[New Features] - Reworked the Main Menu Screen. - Added some menu sounds. [Balance Changes] - Novice Elementalist: Increased preparation time from 1 to 2. - Nasty Kobold: Increased attack from 1 to 2. - Call of the Night: Increased cost from 1 to 2. - Giant Elk: Increased stats from 4/8/6 to 6/12/6...
- Tue Oct 18, 2016 5:25 pm
- Forum: News & Announcements
- Topic: Patchnotes: Game Client v0.3.7
- Replies: 0
- Views: 32698
Patchnotes: Game Client v0.3.7
[Balance Changes] - Teslapack Mechanist can now only charge automatons. [New Cards] - Steelmoor Repairman: Science Common Unit, Human Technician, (2), 1/3/4 - Delivery Bot: Science Common Unit, Automaton, (3), 2/4/6 - Garbage Truck: Science Common Unit, Automaton, (5), 3/8/4 - Mechanical Decoy: Sci...
- Fri Oct 14, 2016 4:08 pm
- Forum: News & Announcements
- Topic: Patchnotes: Game Client v0.3.6
- Replies: 0
- Views: 32425
Patchnotes: Game Client v0.3.6
[New Features] - Units that cannot attack in general (due to sleeping, standing in Sandstorm, preparing, ...) now show a "can't attack" info in the rules text. - Disabled / sleeping units no longer exert zone of control. - Repositioned the buttons in the deck editor. - Added filter button...
- Thu Oct 13, 2016 9:56 pm
- Forum: Archive
- Topic: Parched Ground deals damage
- Replies: 1
- Views: 42660
Re: Parched Ground deals damage
It's life loss not damage, though the max life is not reduced (it is not modified by damage modification effects or resistance / reduction effects).
I wasn't aware that life loss should reduce the amount of max life as well. Let's discuss this on sunday.
I wasn't aware that life loss should reduce the amount of max life as well. Let's discuss this on sunday.
- Thu Oct 13, 2016 9:55 pm
- Forum: Archive
- Topic: Display Mummy Rot
- Replies: 1
- Views: 19531
Re: Display Mummy Rot
Fixed in version 0.3.6.